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									 Coverage Control Library
									 
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Contains structs and functions to interface with the CUDA code to generate the world map. More...
#include <limits>#include <vector>
 Include dependency graph for generate_world_map.h:
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Classes | |
| struct | BND_Cuda | 
| Structure to store the parameters of the Bivariate Normal Distribution.  More... | |
| struct | Bounds | 
| Structure to store the rectangular bounds of the polygons.  More... | |
| struct | Polygons_Cuda_Host | 
| Structure to store the parameters of the polygons on the host.  More... | |
| struct | Polygons_Cuda | 
| Structure to store the parameters of the polygons on the device.  More... | |
Namespaces | |
| namespace | CoverageControl | 
| Namespace for the CoverageControl library.  | |
Functions | |
| void | generate_world_map_cuda (BND_Cuda *, Polygons_Cuda_Host const &, int const, int const, float const, float const, float const, float *importance_vec, float &) | 
| Function to generate the world map on the device.   | |
Variables | |
| float const | kFloatMax | 
| Maximum value of float.   | |
| float const | kFloatMin | 
| Minimum value of float.   | |
Contains structs and functions to interface with the CUDA code to generate the world map.
Definition in file generate_world_map.h.