Coverage Control Library
|
Contains structs and functions to interface with the CUDA code to generate the world map. More...
#include <limits>
#include <vector>
Go to the source code of this file.
Classes | |
struct | BND_Cuda |
Structure to store the parameters of the Bivariate Normal Distribution. More... | |
struct | Bounds |
Structure to store the rectangular bounds of the polygons. More... | |
struct | Polygons_Cuda_Host |
Structure to store the parameters of the polygons on the host. More... | |
struct | Polygons_Cuda |
Structure to store the parameters of the polygons on the device. More... | |
Namespaces | |
namespace | CoverageControl |
Namespace for the CoverageControl library. | |
Functions | |
void | generate_world_map_cuda (BND_Cuda *, Polygons_Cuda_Host const &, int const, int const, float const, float const, float const, float *importance_vec, float &) |
Function to generate the world map on the device. | |
Variables | |
float const | kFloatMax |
Maximum value of float. | |
float const | kFloatMin |
Minimum value of float. | |
Contains structs and functions to interface with the CUDA code to generate the world map.
Definition in file generate_world_map.h.