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Coverage Control Library
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Contains structs and functions to interface with the CUDA code to generate the world map. More...
#include <limits>#include <vector>
Include dependency graph for generate_world_map.h:
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Classes | |
| struct | BND_Cuda |
| Structure to store the parameters of the Bivariate Normal Distribution. More... | |
| struct | Bounds |
| Structure to store the rectangular bounds of the polygons. More... | |
| struct | Polygons_Cuda_Host |
| Structure to store the parameters of the polygons on the host. More... | |
| struct | Polygons_Cuda |
| Structure to store the parameters of the polygons on the device. More... | |
Namespaces | |
| namespace | CoverageControl |
| Namespace for the CoverageControl library. | |
Functions | |
| void | generate_world_map_cuda (BND_Cuda *, Polygons_Cuda_Host const &, int const, int const, float const, float const, float const, float *importance_vec, float &) |
| Function to generate the world map on the device. | |
Variables | |
| float const | kFloatMax |
| Maximum value of float. | |
| float const | kFloatMin |
| Minimum value of float. | |
Contains structs and functions to interface with the CUDA code to generate the world map.
Definition in file generate_world_map.h.