MRSL JPS3D Library
1.1
An implementaion of Jump Point Search on 3D voxel map
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Node of the graph in graph search. More...
#include <graph_search.h>
Public Member Functions | |
State (int id, int x, int y, int dx, int dy) | |
2D constructor | |
State (int id, int x, int y, int z, int dx, int dy, int dz) | |
3D constructor | |
Public Attributes | |
int | id |
ID. | |
int | x |
Coord. | |
int | y |
int | z = 0 |
int | dx |
direction | |
int | dy |
int | dz |
int | parentId = -1 |
id of predicessors | |
priorityQueue::handle_type | heapkey |
pointer to heap location | |
double | g = std::numeric_limits<double>::infinity() |
g cost | |
double | h |
heuristic cost | |
bool | opened = false |
if has been opened | |
bool | closed = false |
if has been closed | |
Node of the graph in graph search.